2020. 1. 25. 06:56ㆍ카테고리 없음
So, I started Dawnguard and rescued Serana and delivered her to her father. Then I was given the choice - Vampire or meat.I did two saves: 1 w/Dawnguard 1 w/Vampire.Not sure which way to go.Vampire: There are so many significant weaknesses, particularly the loss of health & regeneration benefits of being alive during the daytime, not to mention having to feed all the time. There are significant bonuses as well, but, I don't really use magic too much (or even my shouts for that matter) so it seems kind of moot to meDawnguard: I have no idea where this line will lead, but, at least I could remain alive.Anybody have opinions on both sides as to the cost/benefit analysis?Thought. Yeah, I just found that there is too much maintenance involved with being a vampire, and I didn't like the perk tree or benefits enough to continue being one. The sun issue does kind of go away after the quest line, but the sun literally goes away in order for you to be able to regenerate during the day, and I didn't like that idea because I enjoy seeing the sun in my game.With the Dawnguards, you get a sweet, upgradable crossbow out of it, which is great if you like ranged weapons, spells that damage the undead, as well as armored troll followers and huskies. Those are the main perks I can think of in joining the vampire hunters.I think Vampire Lord abilities aside, it mainly just depends on which aspect you'd like to roleplay from.
Except being a vampire make your character more powerful if you take necromage perk and VL not only is fun, but versatile. Also ring of erudite - all pre enchanted rings in the game, only ring of arcana come close, however only for one spell, since the freeze spell is garbage.
There's a clear 'good guys' and 'bad guys' thing going on in Dawnguard, imo. Aside from Serana, I thought everyone in Castle Volkihar was kind of a jerk, and while Isran is a huge buzzkill, Fort Dawnguard just felt marginally more inviting to me.
I just never really got into the whole vampire thing, it's not me. Yeah, I just found that there is too much maintenance involved with being a vampire, and I didn't like the perk tree or benefits enough to continue being one. The sun issue does kind of go away after the quest line, but the sun literally goes away in order for you to be able to regenerate during the day, and I didn't like that idea because I enjoy seeing the sun in my game.With the Dawnguards, you get a sweet, upgradable crossbow out of it, which is great if you like ranged weapons, spells that damage the undead, as well as armored troll followers and huskies. Those are the main perks I can think of in joining the vampire hunters.I think Vampire Lord abilities aside, it mainly just depends on which aspect you'd like to roleplay from. There's a clear 'good guys' and 'bad guys' thing going on in Dawnguard, imo. Aside from Serana, I thought everyone in Castle Volkihar was kind of a jerk, and while Isran is a huge buzzkill, Fort Dawnguard just felt marginally more inviting to me. I just never really got into the whole vampire thing, it's not me.
Readmore.I do agree with you, but think, as with most of Skyrim that the good guy/bad guy thing is kind of a grey area. My character in roleplay doesn't really have anything against the vampires and doesn't really care who they kill or feed on (unless it's him, of course) except that it inconveniences him. I believe his only real motivation in this is that he doesn't like to have his moneymaking inconvenienced and therefore would want to elimate the problem. All of my characters are quite schizo morally and don't really make connections with other characters or people, so the whole evil/good thing is kind of moot. Basically I believe that he is joining the Dawnguard for what they can give him (not because he believes in their cause) and for the opportunity to eliminate his business obstacle. If the same thing could be accomplished without ever having to involve the Dawnguard, I am quite sure he would do it, but, as it doesn't seem like there is, he just goes along until he can walk away - kind of like he did with the Companions, Brotherhood and Guild, and lord knows he ditched the Blades at the first opportunity. Who knows what a future build's motivation will be.
Being a vampire is definately not in the cards for this guy though and, if he did, the other vampires better watch out as he would make it a point to kill every last one of them (including Serana) as revenge. To sum it up, he's one selfish motherf. I found Vampire also annoying. I took it to get that side of the vampire quests out of the way before I enjoyed the Dawnguard side of the game.
My character being an assassin/thief became a vampire out of benefit to his trade. But clearly the need to maintain feedings, always avoid the sunlight, constantly playing the game with night vision sucks and outweights the benefits of the Vampire powers. I had to use PC mods to improve the game play (Vampires are feared, extra powers).Ultimately it's your choice, Role play and decide for real, what would your character do? I have a mod that adds a realistic power level to the crossbow. Base damage on a standard crossbow does almost as much damage as the best bow in the game fully upgraded, and you can get one near the beginning of the game. Then the recurve upgrade adds even more to the already ridiculous damage. So crossbows are anything but useless for me.
You can also eventually add a silencer to a crossbow to cut the noise level completely. I will admit that the vanilla crossbow is useless, but my crossbow is not useless.And most of my characters hate vampires, and I tend to go with what my character would do rather than choosing the best bonus. Skryim's an RPG, after all. I did the Vamp thing, even becoming a Vamp Lord and killing Harkon.Thing is, after all of that, nothing much changed. As with all of the other 'title's', you still end up running 'errand's', like being a Listener for the DB.
Instead of going after people, you go after rogue Vampires or perhaps a Vigilant here or there. Nothing special. Can't even go back into the Soul Cairn for Valerica to let her know she can return.Going after the Dawnguard was easy after becoming a Vamp Lord. I just caught them all asleep, and there was only one way out. It took less than 30-seconds to wipe them all out.For me, all of the work to gain a 'title' seems for naught, Legate, Listener, Guild Master, Harbringer.the list goes on.
Skyrim Vampire Lord
You still end up just running the same 'errand's' of job's. I even dumped Hearthfire because there was so little to it, as well as the mass of glitches and bug's. Not to mention the so very little and limited interaction with kids/wife.So, all my treasure's are in Severin Manor, I need no follower, and have abandoned my home's in Whiterun and Solitude. All I do now is explore and farm for mats to increase Legendary skills.
'Vampires were something we didn't really do much with in the regular game. Now we can have this whole new mode, and new perk tree ideas started coming up, and then we got into the story.' ―Matt Carofano, Bethesda SoftworksVampire Lord is a available in, that serves as an extension of. During the, the decision between whether continuing to assist the Dawnguard or join and the arises. Choosing the path of Harkon grants the ability to become a Vampire Lord, although it's still possible to obtain this form if the path of the Dawnguard is chosen.Vampire Lords have an altered and sinister appearance, one that is more drastically and artfully constructed than that of a regular.
The Vampire Lord features 11 unique perks and two combat modes — Melee Mode and Blood Magic mode. Of the newly added spells is the ability to use to vitalize the Vampire Lord and the ability to the way are summoned via the use of.
The power bite attack adds a where the Vampire Lord wraps its wings around the victim and bites them on the neck. Contents BackgroundVampire Lords are considered to be the paragon of the species.
They are typically pure-blooded vampires who have either received their vampirism through another pure-blooded vampire or himself. AcquisitionHarkon or Serana can grant this power during the main questline for. Harkon offers this power during Bloodline, Serana offering it twice, once during, and once more upon completing. The latter time she can be asked to do it indefinetly should the player be cured again.TransformationA fully transformed Vampire Lord.When transforming into a Vampire Lord, the body undergoes drastic changes. In addition to wings sprouting from the back and height vastly increasing, the skin will pale, the eyes will change to an orange-gold hue, and the cheeks will narrow prominently.The wings grant the ability for much faster movement speed while sprinting, and the ability to hover allows the Vampire Lord to pass effortlessly over bodies of water.
In addition, carry weight is ignored, so an over-encumbered Vampire may utilize this form for faster movement.As a Vampire Lord, the four stages of still apply, and as time passes without, the more severe these changes become. In direct sunlight, Vampire Lords suffer the same limitations, such as stunted and decreased,. A female Vampire Lord in melee mode (left)and Blood Magic mode (right).There are two modes of combat for a Vampire Lord:Blood Magic modeThis mode allows the Vampire Lord to hover above the ground and cast. This mode can be augmented with, which grants 100 extra Magicka, as well as faster Magicka regeneration.Melee ModeThis mode allows the Vampire Lord to fight on the ground, but in doing so, all Blood Magic spells cannot be used. Instead, the primary means of combat are claw attacks.
Melee mode is the only mode where the can be performed.This mode can be augmented with the Poison Talons perk, which grants claw attacks 20 points of and the, which grants claw attacks an additional 20 points of damage.Perks. 'As a Vampire Lord, the inventory button will bring up the Vampire Lord perk tree. Perks are earned by killing enemies with the Drain Life spell, or with the bite attack in melee mode.' ―The Vampire Lord includes eleven perks.